![]() ![]() Authentication API All endpoints that tamper with authentication sessions. AccountSettings API All endpoints for account and user settings. Script 'ServerScriptService.Script', Line 7 - local char = Players.In addition to the general Roblox API available on and documented at, there are a number of sites that provide documented and versioned static endpoints.ĪbTesting API Endpoints for the A/B Testing framework. Local Sword = įor _,v in pairs(char.Character:GetChildren()) doįor _,v in pairs(char.Backpack:GetChildren()) doĬharacter is not a valid member of Players "Players" Local Players = game:GetService("Players") Local group = workspace.areanas._1.swordzone And the tool destroyed once they leave the zone local Zone = require(game:GetService("ReplicatedStorage").Zone) So I need a bit of help w/ my script if u don’t mindīasically I want to player to be given a tool once entered. Local item = character:FindFirstChild("HumanoidRootPart") This is a one-time use method which calls the given function when the given item enters the zone Print(("%s exited the zone!"):format(item.Name)) Print(("%s entered the zone!"):format(item.Name)) ![]() Local zone = omRegion(zoneCFrame, zoneSize) This constructs a zone based upon a region, tracks a Zombie NPC, then listens for when the item (aka the Zombie) enters and exits the zone. Print(("%s exited the zone!"):format(player.Name)) Print(("%s entered the zone!"):format(player.Name)) Local container = workspace.AModelOfPartsRepresentingTheZone Local Zone = require(game:GetService("ReplicatedStorage").Zone) There are also the ``zone.localPlayerEntered`` and ``zone.localPlayerExited`` events for when you wish to listen to only the local player on the client This constructs a zone based upon a group of parts in Workspace and listens for when a player enters and exits this group ![]()
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