![]() ![]() ![]() This mixed with its approach to combat - to discourage it at every turn in favor of stealth and trap laying - combined to lock you into a style of play that feels appropriate for the sort of creature who lives in the shadows of bigger, scarier things and lives to tell the tale. It was a little jarring at first to see him move so video game-ly, considering my impression of the character established from the books and movies, but after a while his almost supernatural scampering feels right. In Frodo being good to Smagol, the inner personality in Gollum evokes and takes his place versus the place of Smagol in this creature. For the most part, siding with Gollum will lead to a somewhat more evil outcome, while aligning with Smeagol will result in something not nearly as unsettling. He’s quite the climber, with the platforming feeling largely like the Uncharted variety of ledge grabbing, vine scaling, and acrobatic swing jumping. A good Sméagol would have nervously waited, but as a shifty little Gollum I attempted to escape. He walks back to his post and gives you strict orders to stand still and wait for a gong. In one chapter, you’re escorted into a spooky keep somewhere in Mordor by an imposing orc. He lived in the Misty Mountains for most of his life. This expresses itself in interesting ways while you explore the world too. Gollum, also known as Smagol, was a creature (originally a Stoorish Hobbit) who bore the One Ring. Sometimes the obsessive self interest of Gollum will keep him out of chains. This isn’t a standard morality system as you’ve seen in games like Mass Effect, as not every choice Sméagol makes will keep him out of trouble. ![]()
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